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Worse, they could bog a title down in needless detail. Creative Assembly has pointed out in the past that they do not aim for accuracy, but what they describe as “authenticity.” As Fraser Brown described it in an interview with members of Creative Assembly, “So much of the study of history is focused on cataloguing the mundane minutiae from the lives of now long-dead folk, and these countless little facts don’t necessarily translate very well to a medium more interested in entertainment. In her new book, Slave Revolt on Screen: The Haitian Revolution in Film and Video Games, she cites“the relative invisibility of this event in cinema, especially compared to other revolutions.” And given the focus on revolution in the game, it is a fair question why Empire aggressively wipes it from the map. Īlyssa Sepinwall has shown that this is not new. Far more than “silencing the past,” to use anthropologist Michel-Rolph Trouillot’s title, Creative Assembly has erased Haiti from their entire world. For a game set in the 18 th century, the French colony (with its 450,000 people, 90% of whom were enslaved) entirely removed, a Haitian Revolution is made impossible, and, indeed, the entire narrative of slavery and the revolts of enslaved peoples against their captors is erased. There is no Haitian faction, and, indeed, there is no Haiti-Hispaniola is a single unit in the game, with the Spanish settlement Santo Domingo as the city in the center. Despite 11 playable empires, 31 nonplayable countries, and 14 revolutionary countries that emerge in colonized spaces if their imperial captor is destroyed, Haiti is deliberately removed as a possibility. What you cannot do is see an independent Haiti rise, or watch the Haitian Revolution play out, or liberate Saint-Domingue from France. Empire: Total War-the fifth entry in the video game series-takes imperialism and conquest into a massive turn-based 4X (a subgenre of strategy games, Explore, Expand, Exploit, Exterminate) game that GameInformer’s review praised for “the studious attention to historical detail, ambitious web of political intrigue, and spectacular battles place this game in the pantheon of strategy greats alongside Civilization and Age of Empires.” You can likewise move the end of the tsars from 1917 to 1701, give birth to the Young Turks in the early 18 th century, or have something akin to the revolutions of 1848 a century in advance. With an image of the Bastille burning as the header, the “revolution” event will say: “The capital has fallen to revolutionary forces! The old order has been removed and its leading members publicly executed, a fitting end and an example to those who would plunge us back into tyranny!” If you are fast enough on the offensive, and conquer England, Scotland, and Ireland, destroying the faction Great Britain, the United States will spring into being in the thirteen colonies. You can enact the French Revolution in 1701, 88 years ahead of schedule. By Thomas LecaqueĮmpire: Total War (2009) allows gamers to rewrite history, but only certain parts.
#Empire total war factions series
You can read through the entire series here as they become available.
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Age of Revolutions is happy to present its “Art of Revolution” series.